Creating a Super Girl Character: Part 2

Creating a Super Girl Character: Part 2


Final product image
What You’ll Be Creating

1. Sculpting Torso

Step 1

Start Z Brush and open the file which was saved in the last part of the tutorial. The head part was created, now I’ll show you how to sculpt the torso. 

Go to Geometry > Insert >
Cube3D
and create a cube.

Step 2

Scale and
place the cube to the approximate position. Press X to mirror the following
actions.

Step 3

Press
Shift key to smooth the edges of the cube.

Step 4

Using
Move brush (B-M-V), sculpt out the basic shape of upper body.

Step 5

Under
the Geometry > DynaMesh, reduce the Resolution to 8, then click DynaMesh to
fix the uneven topology.

Step 6

Insert a
Sphere from Geometry > Insert, place and scale as hips.

Step 7

By
using Move brush (B-M-V), sculpt the basic shape of the hips.

Step 8

Merge
both upper body and hips together from Geometry > Merge > Merge Down.

Step 9

Click
DynaMesh. Go to Geometry > Dynamesh > Resolution: 16

Dynamesh not only fixes uneven topology,
but also merges two separated objects’ topology into one individual object.

Step 10

Hold
Shift and smooth the surface. Subdivide the mesh by pressing Ctrl-D twice.

Step 11

Sculpt
out the breasts using ClayBuildUp brush (B-C-B), then smooth the surface.

Step 12

Continue
with ClayBuildUp brush, sculpt out the scapula from the back.

Step 13

For
the hips, use DamStandard brush (B-D-S) to get the shapes.

Step 14

Since
the torso mesh was build up by two meshes before. When you press Shift-F to
show the wireframe, you’ll find that the mesh has two different colours, and you have to fix this before exporting to Maya.

 On the right side, expand
Polygroups, click Autogroup.

Step 15

Now
it should look like the right side as shown in the following image. This step is to prevent the mesh separated
when you export to Maya.

2. Sculpting Legs

Step 1

Go to Geometry > Insert and insert a cylinder. Scale and place the cylinder on the leg’s position.
Rotate a little bit outwards.

Step 2

Press
Dynamesh with Resolution as 16, then hold Shift button to smooth the surface.

Step 3

Press Ctrl-D to subdivide
the mesh. Using Move brush (B-M-V), pull out the basic shape of leg.

Step 4

Duplicate and mirror for the right leg. Then merge them together.

Step 5

Go to Geometry > Insert > Cube and insert a cube for foot. Place and
scale the cube to the foot’s position.

Step 6

Since
the character will be wearing high heels, so the foot needs to be stand on
tiptoe, but you don’t need to sculpt the toes since they will be covered by the
heels. 

Rotate a little on x-axis.

Step 7

Hold
Shift button to smooth the edges. 

If the leg mesh is not attached together with
foot, you can either move up the foot mesh (W-E-R), or extend the leg mesh with
Move brush (B-M-V). Here, I used the second way of doing so.

Step 8

Go to Geometry and click on Dynamesh to fix uneven topology.

Step 9

Duplicate
and mirror to the right, then merge together. Press X to mirror your following
actions.

Step 10

Using
Move brush (B-M-V) to shape the feet.

Step 11

Merge leg
mesh and feet mesh together. Then click DynaMesh to join the wireframe into one
mesh.

Step 12

Hold
Shift button to smooth the surface. Use Move brush (B-M-V) or ClayBuildUp brush
(B-C-B) to shape it if needed.

3. Sculpting Arms

Step 1

Create
a cylinder for arm. Place and scale the cylinder to the arm’s position as shown in the following image.

Step 2

Press Dynamesh with Resolution as 32 to equalise the topology surface.

Step 3

Hold
Shift button to smooth the surface.

Step 4

Subdivide
the mesh by pressing Ctrl-D for easier shaping. Use Move brush (B-M-V) to
shape the arm.

Step 5

Press Shift-D to lower down the subdivision level. Then delete the higher level.

Step 6

Duplicate
and mirror to the opposite side, then merge them together.

4. Merging Torso with Legs and Arms

Step 1

First Save
as your file for backup since merging is not an undo-able action. Merge the
torso, legs and arms meshes together.

Step 2

Go to Geometry and click on DynaMesh with resolution as 80 to fix the topology, then hold Shift
button to smooth the surface.

Step 3

Use
ClayBuildUp brush (B-C-B) to shape the underarms and breasts details, then
smooth the surface.

Step 4

Continue
with B-C-B, sculpt out the rib cage shape and abdomen as shown in the following image.

Step 5

Use DamStandard
brush (B-D-S) to sculpt the line between the abdomen and thigh.

Step 6

Use Move brush (B-M-V) to sculpt the hips and thigh.

Step 7

Merge
head and body meshes together. This time, I wouldn’t use DynaMesh to
combine the topology, since DynaMesh will reduce the details that L’d made
before. 

The head mesh has a lot of small details like eyes, mouth, so we will only
merge head and body without combining their topology.

Step 8

Use
ClayBuildUp brush (B-C-B) to sculpt the throat.

Step 9

Since the head mesh was very high poly, so basic Smooth brush is not enough to smooth the
surface. 

Press Comma key on the keyboard for Lightbox, then select brush from the Bar > Smooth folder and double click on Smooth Stronger.

Step 10

Hold
Shift button to smooth the surface. Use Polish brush (B-P-O) to polish the
attaching line of neck and torso.

Step 11

Using
ClayBuildUp brush (B-C-B), sculpt out the clavicle.

Step 12

Now,
we’re done with sculpting the torso and limbs.



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